Answer by ClayMontgomery for Android OpenGL ES 2 - Blending seems to always...
Are you using the Android Bitmap class to load your textures?Using GLUtils.texImage2D() to load alpha textures from a Bitmap on Android is broken. This is a problem that Google really should document...
View ArticleAndroid OpenGL ES 2 - Blending seems to always be additive
I can't seem to get my blending properly working in OpenGL ES 2 on Android. What I have are textures with alpha channels that I want to appear with the corresponding alpha. The blending appears as...
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